![]() The 30-foot range of Witch Bolt is far enough to keep the caster out of melee, just barely.īut it’s fairly short as ranged spells go, and a number of other options give the caster the freedom to strike targets even further away. With that being focused at a single target, Witch Bolt is a great way for a caster to take down a meatier opponent on the other side while staying at a relatively safe distance. Witch Bolt does a truly impressive amount of damage for a 1 st level spell – 1d12 for up to 10 rounds. The following round damage remains only at 1d12, whether the initial attack roll was a critical or not. Note that, while Witch Bolt can crit just like other “attack roll” spells, the critical only applies to the initial round. The Eldritch Knight and Arcane Trickster subclasses have access to it at 3 rd level, and bards have access to it at 10 th level via the Magical Secrets ability (or 6 th level for the College of Lore). Witch Bolt appears as a 1 st level spell on the Sorcerer, Warlock, and Wizard lists. If the caster uses a spell slot higher than 1 st level, the damage on the initial round (only) is increased by 1d12 for each level above 1 st. On the initial round, it deals 1d12 lightning damage on a successful spell attack roll.Įach round thereafter, so long as the caster maintains concentration and the target stays within range and not behind full cover, the caster can use their action to deal an additional 1d12. ![]() Witch Bolt causes a flickering blue bolt of energy to shoot from the cast to an enemy within range. What is Witch Bolt?īelow are the essential stats for Witch Bolt:Ĭomponents: V, S, M (a twig from a lightning-struck tree) For those starting spellcasters that need to make every spell count, this is a deep dive into a promising option from 5E D&D – Witch Bolt. Choosing wisely on what spells to prepare – and exactly when and how to use them – is a vital skill for every newbie that deals in magic.Īnd with that in mind, let’s take a look at one 1 st level spell that pops up on the list of not one, but three magic-wielding classes. For the low-level spellcaster, the choice of spells in your arsenal can be the difference between life and death.
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